Data shows the new trend of global youth programming education
Policy Direction
More than 50 countries around the world and 50 states in the United States recommend promoting youth programming in the K12 elementary and middle school stages.
Professional Examination
In the past three years, the number of people taking the AP Computer Science Principles exam has tripled and is expected to triple again in the next two years.
Job Market
Information technology-related fields are among the top fields in terms of salaries for fresh graduates around the world. Information technology jobs have been the least affected by the COVID-19 pandemic. According to unemployment data from Silicon Valley technology companies in April, the unemployment rate for Internet and information technology jobs was only 1.9%, which is about 1/6 of the U.S. average unemployment rate.
Industrial Pattern Change
The COVID-19 pandemic will bring about a rapid growth in online education. The epidemic has affected more than 1.6 billion school students worldwide. In the next 6-12 months, it is estimated that about 800 million to 1 billion students worldwide will move their physical classroom teaching online. According to statistics from a third-party market research company, looking at the two education markets of China and the United States alone, the size of the online education market will grow from US$200 billion to US$350 billion in the next five years. During the epidemic, the number of consultations on CodeCombat's platform from primary and secondary schools around the world increased by more than 500%.
User needs
The normalization of online education has brought higher demands on teaching content and interactive methods. According to user survey statistics from an authoritative third-party survey company, interactivity (engaging), self-pacing and personalized learning (personalized learning) are the top three student user needs.
Suggestions for schools implementing programming education for teenagers
Go Online
Be sure to take the time to test video live streaming platforms and find content platforms that are suitable for remote online education. In terms of content platforms, it is strongly recommended that youth programming institutions test CodeCombat and Ozaria, create teacher accounts and contact the official to open principal administrator privileges; in terms of remote classroom management, these two platforms can very effectively help teachers manage online classroom teaching progress and diagnose student learning outcomes in real time, so as to teach students in accordance with their aptitude.
Focus on interactivity (Be Effective)
When choosing programming content for teenagers, special attention should be paid to high-quality platforms that can give students timely feedback. For teenagers, especially in the teenage stage, students have poor self-control, and boring knowledge indoctrination is difficult to arouse students' interest and continue learning. On CodeCombat and Ozaria, the platform uses gamification + AI to reward students' achievements in a timely manner, provide real-time feedback on students' code bugs, and use artificial intelligence to recommend personalized learning content for students of different levels, which is widely loved by students.
Choose Teachers Focused
The two most important core elements of education and teaching are teacher level and teaching content. One of the biggest problems plaguing many youth programming training institutions is the lack of excellent teachers and the high turnover of the teaching team. This, coupled with the impact of the epidemic, can easily lead to a sharp drop in the business of these training institutions or even their closure. On this issue, CodeCombat Teaching Edition helps small and medium-sized young programming entrepreneurs to train teachers and recommend professional teachers from 0 to 1 through standardized teaching guidance, free online training and continuous online Q&A.
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